![]() ![]() Fixed “call for help” when the player is being summoned during a gather in co-op.Fixed the display of incorrect icons on the map after a co-op party.Fixed rare cases of unresponsive quest radio dialog in co-op, causing story blocks.crouching, throwing, using the bow, and more Improved various animations in co-op - f.e.Fixes for far away peer respawn from the host and respawning in geometry.Fixed rare issue when a player can't move after a revive.Fixed blocked story progression with "enemies nearby" notification.Fixed issues with the player being unable to access inventory or map after dying several times in co-op.Fixed random bandit respawns while players are still in the bandit camp.Improved handling of challenges requirements in co-op.Improved weapon visualization in online menu and inventory.Fixed an issue with a missing NPC during the Missing People quest in a co-op session. ![]() Fixed few remaining death loops in co-op.Fixed an issue that caused blocked progression in a single player game mode after a co-op session.Fixed connection issues with the players who are further advanced inthe story.Fixed connection and stability issues in co-op.You can read the full patch notes below: Co-op Updates There are a lot of other updates, fixes, and improvements to Dying Light 2’s gameplay, quests, UI, and more, too. Enemy difficulty scales with the player levelĪs for the rest of the patch, it comes with a lot of co-op updates and fixes, as well as a new Mutated Infected enemy type that can be encountered by starting the “Something Big Has Been Here” quest in-game.Volatiles and Banshees spawn during the night, a wider of enemy pools in encounters) Updated distribution of the enemies (i.e.New Platinum objectives for parkour challenges.The following is only available in New Game Plus: These include new enemy behaviors, more difficult encounters, new objects within the world – namely the newly-added inhibitors – and many more changes that will significantly alter gameplay style and allow the player to developer their character further.” “The player can now go through the story with revitalized mechanisms. “After finishing it once, the game can be replayed again, only this time with modified game parameters in place to encourage a second playthrough by the implementation of a unique system and experience,” the patch notes read. As for what to expect in this new mode, there will be new inhibitors to find, new Platinum objectives for parkour challenges, and more. Revealed earlier this week, the new patch is now live in Dying Light 2 and New Game Plus should be available to any and all players who have completed the base campaign of the zombie parkour title. Techland has revealed the patch notes for the upcoming New Game Plus mode patch for Dying Light 2 and it brings some expansive changes to the game, even beyond the new mode. ![]()
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